#camera
obj_start
obj_type    camera
pos         5 5 5
rotation    0 0 0
look        0 0 0
up_vector   0 1 0
width       340
height      340
units       5
sub_var		10
sub_dis		8
sub_level	1
max_recurs	2
obj_end

#spheres
obj_start
obj_type    sphere
pos         3 0 0
radius      3
ambient     200 100 100
diffuse     0 0 0
specular   0 0 0
spec_alpha  4
reflect		0
obj_end

obj_start
obj_type    sphere
pos         0 3 0
radius      3
ambient     0 00 0
diffuse     100 200 100
specular   0 0 0
spec_alpha  2
reflect		0
obj_end

obj_start
obj_type    sphere
pos         0 0 3
radius      3
ambient     0 0 0
diffuse     0 0 0
specular   255 255 255
spec_alpha  20
reflect		0
obj_end

#light white above
obj_start
obj_type    light
pos         5 5 5
ambient     200	200	200
diffuse     200 200 200
specular    200 200 200
spec_alpha  1
obj_end

